[NTLUG:Discuss] AGP Gart de-mystified (long)(shortened)
Kyle_Davenport@compusa.com
Kyle_Davenport at compusa.com
Tue Jun 20 14:45:04 CDT 2000
I was referring to the rpm. Yes /dev/3dfx suid's, but it is also a placeholder
for the kernel module loader. You have to recompile the modules for your
kernel version. The module 3Dfx would be the place to put agp driver, like
agpgart, and I hope eventually they come together.
Seth Daniel <seth at ti.com> on 06/20/2000 01:16:24 PM
Please respond to discuss at ntlug.org
To: discuss at ntlug.org
cc: (bcc: Kyle Davenport/Is/Corporate/CompUSA)
Subject: Re: [NTLUG:Discuss] AGP Gart de-mystified (long)(shortened)
Quite honestly I thought the only reason to use /dev/3dfx was so you
could run the game as non-root?
On Tue, Jun 20, 2000 at 11:15:52AM -0500, Kyle_Davenport at compusa.com wrote:
>
>
> I can not confirm that device3Dfx does agp. I've scoured the web sites and
> looked in the device3Dfx source. And indeed I see no difference in speed in
> Quake3 (which I expect to heavily use textures) using /dev/3dfx or not. So
we
> wait until DRI improves...
>
...
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