[NTLUG:Discuss] Wine presentation
Kyle_Davenport@compusa.com
Kyle_Davenport at compusa.com
Fri Nov 16 10:33:06 CST 2001
> Programmers are *generally* poor at 'artistic' stuff and there are
> really virtually zero "OpenSource Artists".
heh! www.linuxartist.org, www.graphics-muse.com, heroinewarrior.com,
www.mstation.org, sound.condorow.net,... someday I'd like to be one.
> My experiences:
> For my first OpenSource game (Tux the Penguin - A Quest for Herring) I
made the
> mistake of designing a game that needed clever puzzles and good artwork.
I
> naively presumed that if I wrote the code and threw together some
convincing
> demo levels, there would be freeware artistic types rushing in to provide
> some cool levels and interesting puzzles. It never happened. I didn't
get
> a *SINGLE* contribution of that kind. Tens of thousands of people have>
> emailed me to say that it has *potential* to be a good game - over
200,000 people
> have downloaded it...it's been released on numerous Linux distro's...but
still,
> not *ONE* 3D model, cool texture or music track has ever been contributed
(although
> I've had a reasonable number of software patch contributions).
sorry, I meant too... but I was too busy coding!
> So, Tuxkart has two graphically repetitive levels and two rather cheesy
levels that
> I'm not proud of. Still, it's definitely a fun game - I still enjoy
playing it.
> (Especially since I got it to work with a kludged-together pair of stereo
LCD
> shutter glasses last weekend!)
oh boy - the H3D glasses? Darrell Strauss promised support once, but it
never happened. how'd you do it?
> ...next game...
something like www.pandromeda.com?
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