[NTLUG:Discuss] Allocating Port addresses.
Steve Baker
sjbaker1 at airmail.net
Sun Mar 21 15:18:57 CST 2004
I'm not much of a network expert - but the game I'm writing
right now has to work in a client/server mode. I have a handy
library that hides most of the nastiness - so I'm not concerned
about that.
One thing I'm puzzled about though. My TCP and UDP messages
have to be addressed by hostname and port number as you'd expect.
My question is - how the heck do I pick a valid port number?
Clearly I'll want to avoid the ones in /etc/services but beyond
that there seems to be no guidance.
Are there acceptable ranges for games? Any that I should avoid
because they're likely to be filtered by the intervening network?
---------------------------- Steve Baker -------------------------
HomeEmail: <sjbaker1 at airmail.net> WorkEmail: <sjbaker at link.com>
HomePage : http://www.sjbaker.org
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